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- #MACROMEDIA FLASH MX 2004 TUTORIALS HOW TO#
- #MACROMEDIA FLASH MX 2004 TUTORIALS MOVIE#
- #MACROMEDIA FLASH MX 2004 TUTORIALS FULL#
- #MACROMEDIA FLASH MX 2004 TUTORIALS SOFTWARE#
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#MACROMEDIA FLASH MX 2004 TUTORIALS SOFTWARE#
Several companies make software to extend the functionality of a Flash movie. For more information about using the FSCommand to communicate with a browser, visit Creating an Enhanced Executable (Projector) This feature allows you to do tasks such as open alert boxes, resize the browser, and other JavaScript activities.īecause the success of this communication depends on the specific browser and version, some Flash developers limit their use of the fscommand() function.
#MACROMEDIA FLASH MX 2004 TUTORIALS MOVIE#
When a Flash movie is embedded in an HTML page and the page is viewed in a Web browser, the fscommand() function enables the Flash movie to communicate with the browser via JavaScript. When myButton_btn is clicked, the launchCatalog AppleScript is executed, and catalog.pdf opens. To execute this AppleScript from Flash, you name it (for example, launchCatalog), save it in the fscommand folder, and create a script within your Flash movie similar to the following: Select file "catalog.pdf" of disk "My CD" The following AppleScript opens the file named catalog.pdf on the My CD disk: For more information on AppleScript, visit.
#MACROMEDIA FLASH MX 2004 TUTORIALS HOW TO#
This is not intended to be extensive instruction on how to create AppleScripts, but rather a simple demonstration of how AppleScripts can be executed via Flash. One of the more powerful aspects of using the exec FSCommand in a Macintosh-based projector is its capability to execute an AppleScript. AppleScripts (files containing AppleScript code) are used to tell the operating system to perform tasks such as these: Executing Applescripts with FscommandsĪppleScript is a built-in scripting language for the Macintosh operating system. Standalone FSCommands have no effect on Flash movies played outside the stand alone player. If false, certain key events such as accelerator keypresses are not sent.Īny of these commands can be executed from within your movie using syntax similar to the following: If true, all key events are sent to the Flash player. This folder must reside in the same directory as the projector. Applications opened using this command must reside in a folder named fscommand. The parameter is the filename of the application to open. This command executes (opens) another application (such as an. The minimal version of this menu is shown if this fscommand() parameter is set to false. Right-clicking (Control-clicking on a Macintosh) a movie playing in the standalone player opens a context menu. If false, the player window is still resizable, but the movie playing inside it remains at its original size. If true, the movie is scaled to fit 100% in the resized standalone player window. This command determines what happens if the user resizes the projector window while your movie is playing.
#MACROMEDIA FLASH MX 2004 TUTORIALS FULL#
This command forces the standalone player to play at full screen (if true) or at the defined movie size (if false). This command closes the standalone player window. There are six built-in FSCommands that the standalone player can execute: The fscommand() function can be used in your movie so that it can communicate with the projector in various ways. Opening the file causes your movie to play in its own application window (the Flash player/Projector window). A projector file typically contains your movie as well as the Flash player. Using the Publish settings in Flash, you can publish a Flash movie as a projector. Controlling the Standalone Flash Player (Projectors) Let's explore in detail some of the previously mentioned uses of the fscommand() function. This functionality will become clearer as we progress in this lesson. The host application must be programmed to deal with these incoming commands it looks at the name of the incoming command and reacts accordingly, using any optional parameter data to complete the task. The name of the command is sent, as well as any optional parameter data.
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When Flash executes an fscommand(), the host application receives notification that a command has been sent to it. The extra information is used as a parameter of the command:įscommand("command_name", "optional extra stuff") The fscommand() function accepts two parameters: a command name, and optional extra information. It's simple to use an FSCommand from within Flash. The following are examples of applications that hold ( host) Flash movies:Įxecutable that displays the Flash movie, such as those created by third-party tools discussed later in this lesson or executables created using C++, Visual Basic, and so on Fscommand() is a function that enables a Flash movie to communicate with the application that's currently holding the movie.